This has been on high demand and always been missing from the developer.
Now you guys finally can look into how maps were designed for the game.
These rules also apply for later games such as LASR/Overspeed/Level-R/Project-Torque.
Feel free to examine how materials need to be set, selection sets, splines, lightmapping, etc
Make sure you read the official map making tutorial written by Janos Varadi (Invictus-Games) first!
The complete 3DSMAX scene of the latest Spain Rally map can be found HERE!
We’ll get into spline development soon.
